Luciano Muratore

Pool Allocators for Audio Engines

C++MemoryReal-TimeDSP

Why this matters

Every audio plugin developer hits this bug eventually. More to come soon

What you'll build

  • A FixedPoolAllocator with O(1) alloc and free
  • An STL-compatible allocator adaptor
  • Google Benchmark harness comparing pool vs malloc vs std::pmr
  • Integration into MAGDA's audio graph node pool
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Full Project — Members Only

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