Pool Allocators for Audio Engines
C++MemoryReal-TimeDSP
Why this matters
Every audio plugin developer hits this bug eventually. More to come soon
What you'll build
- A
FixedPoolAllocatorwith O(1) alloc and free - An STL-compatible allocator adaptor
- Google Benchmark harness comparing pool vs malloc vs std::pmr
- Integration into MAGDA's audio graph node pool